First let me start by saying that I am not a tournament player. I enjoy casual games.I am that most casual of player but I enjoy many aspects of Magic: The Gathering. I enjoy the story, the art, and especially the complexity of the game. In point of fact, the more complex the card interactions, the better I like it. That being said; With the release of the Dragons of Tarkir we reach the third and final set in the Khans of Tarkir Block.
In my opinion the Khans of Tarkir block is one of the consistently best blocks released by Wizards of the Coast. Really have enjoyed The Khans of Tarkir and Fate Reforged. Now the third and final set of the block Dragons of Tarkir has been released and I ordered a box. Unlike Dragon’s Maze, which just teased us about dragons, Dragons of Tarkir actually has dragons in it. Crazy, right? In fact there are 25 dragons, including 5 Dragonlords and also one Dragon Spirit creature type. Unlike some of the previous dragons these are good dragons with good abilities. In fact they are so good that I am seriously tempted to build a 100 card singleton deck just so I can play them all.
As a Blue/White Control player I have to say that Myth Realized is fantastic. It gives Blue/White Control something to do on turn one, which almost never happens and it’s a great mana sink later on when you have mana to spare. At first I wasn’t too sure about this card but I’m going to have to try to get it into one of my decks. I’m thinking my Esper deck (BUW –that’s Black, Blue and White for those who don’t follow M:TG very closely; U is used for blue since B is used already for black).
The thing about Dragons of Tarkir is that even the commons are really good. Tail Slash R2 (Red and two colorless mana to cast) is a common instant that says, “Target creature you control does power equal to its toughness to target creature you don’t control.” This is a common. Resupply W6 (White and 6 colorless mana to cast) is another common instant wherin: “You gain 6 life. Draw a card.” Sure it’s spendy to cast but a white player, later in the game probably has that kind of mana laying around. That is, if they survive.
I have an Azorious deck UW (Blue/White control) that I’ve had in some form or another since I started playing Magic. Now a deck that old, you know it’s tough to get new cards into it. Well I got two cards from this set into my Azorious deck. One of them is the rare Ojutai’s Command: UW2 instant choose two card, which is fantastic. The other was Contradict, which is about what you’d expect: UU3 instant, Counter target spell. Draw a card. What I love about Contradict is that it does two things. Sure it cost a lot to cast but it’s totally worth it.
I like just about everything about this set. The artists have really outdone themselves and the cards are just good. One of the things I really like about Magic: The Gathering is that there are cards for every style of play. Of course tournament players will find amazing cards in this set but there are also cards that are just fun too. If you’re into Magic, I highly recommend picking up a few packs just for the fun of it. If you’re new to Magic this is a fun set. The nice thing about Magic: The Gathering is that the cards tell you what they do. Timing can be tricky and takes a while to master but don’t let that stop you. It’s a fun game.