Critical Role: Vox Machina Origins II #3 Is Full of Hijinks!

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We’re officially half-way through Critical Role: Vox Machina Origins II! Fear not, there’s still plenty to dive in to and even more questions to be answered with this exquisite issue.

We find our heroes returned safely to Westruun. But they’re not out of the woods yet as something mysterious has been left within Grog, something even Pike is unable to heal. Unfortunately, finding someone powerful enough to aid Grog will be more difficult than they initially thought. Is there anyway the group can save their barbarian goliath friend?

While some of this comic may feel like filler at first, the subtle change of the group’s dynamic and moral compass is probably the most fascinating part of the issue. Pike’s presence provides a focal point for the group. It’s a very interesting shift in a blink and you’ll miss moment. Seeing how the group changes and ultimately becomes the Vox Machina we know and love will surely keep fans of the livestream entertained.

As always, there’s enough action and humor to satisfy any reader. Even if you aren’t as familiar with Critical Role and these characters, it’s still a very fun read. These characters are colorful and immensely entertaining. Every page will leave you laughing whether it’s Vex’s snarky comments or Scanlan being Scanlan.

We’ve said it before and we’ll say it again: this comic is great. It’s fun, entertaining, and will leave you wanting more. If you haven’t had a chance to start reading this comic, you really should. We simply can’t recommend this story enough!

You can purchase your copy of Critical Role: Vox Machina Origins II #3 here!

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